Wednesday, May 18, 2016

Animation Reflection


What I Learned

When I first entered this class, I knew almost nothing and I've grown exponentially since then with the many skills I've been taught. Through out the year I learned many things that dealt with managing a portfolio, working in a group, technical knowledge, and communication. The most important thing I l learned this year was over how to manage a project and how to manage a portfolio. I was taught these skills from projects such as our group final, character story, and various other things we did in Maya and After Effects. 

Why It Was Important

All that I've learned from this class will have a huge impact on my future career since I intend to go into the entertainment industry. I want to work on animating shows, movies, games, or whatever I come by and the skills I've been taught in this class have greatly helped me come closer to my goal already. 
Another way this class has been important to me is that it has helped me know where to start and organize a project since I never knew how to before. 
This class is also a way for me to create my ideas and have a way to make them look better. 

Where I Am With Animation

Where I am with animation is that I've become very familiar with the multiple programs we use and wish to start working on more and more complicated projects and even work on more things with groups. The only thing I've fallen behind on is I'm not good with due dates because I always like to add as much detail as possible into my works.

Conclusion

My conclusion for this class would be that it has greatly helped me in achieving my goals for my future career and has gotten me familiar with the many programs I'll be using in the future. I had lots of fun with this class and can't wait to do more with it next year.

Friday, May 13, 2016

Professional Project Review

Professional Project

I had chosen to do a review of the video "Alarm" By Jang Moo Yung
the scope of this animation was to show a story of a salaryman dealing with the many alarms set around his house to keep him awake in the morning.

My Review

I would say this short film was well animated because of how fluid everything seemed and how much detail was put into every little scene. The part where it shines the most would be the secondary motion on many of the objects, specifically the cloth and hair. Another great thing the animators did was have reflective textures on all the surfaces that would reflect light. 
I didn't see too much that was wrong with it besides it having a simplistic style which overall made the animation much more appealing.

Conclusion

A few things I think I'll take from this animation is how well lit the environment was and how there wasn't too much secondary motion with objects.

Wednesday, May 11, 2016

Final Animation Project

Our Project

For our animation project my group decided to make a Mario like game and have one of us running and jumping around in it. 

The Process

My group first started the project by thinking of multiple ideas for us to use and do. we all brainstormed and eventually decided that we would let Greyson decide what we should do for the project because we narrowed down our ideas to us recreating a Mario game. After this Greyson and Laura began drawing concepts for what the we should create in the animation. They eventually created a few drawings of the enemy Laura fights and other objects we would put in the animation. Next Laura and Greyson created the script and storyboard as well as creating a video of Laura running. After we picked our roles in our project we got to work to finish the animation.

My Role

My role in the project was to make the 3D boss that Laura had to fight and the 3D pixel coin she gets.
While I was animating this I learned that you could parent lights to objects instead of having to animate them completely separately.

Reflection

In conclusion, I would have to say this wasn't the most enjoyable group project I've done because we lacked lots of communication and I often had to lead and help the others. I'd say we should try to communicate more next time so we don't get so lost.
There was one good thing we did well which was all agreeing on ideas and being okay with editing or changing something with our own parts. the lesson I'll take from this project would probably be to communicate a huge amount with your team instead of all working individually on your own parts.  

Tuesday, May 10, 2016

Individual Project

My Project

My individual project was to create a graphic novel because I had wanted to do something creative and artistic as well as working on skills that dealt with design. Though I never got around to making it, I did learn a lot about how to make one and worked on many of the skills and steps it takes to make it.
Many of the skills that were needed didn't have to deal with artistic ability because they all dealt with the composition and flow of the comic. 

Graphic Novels and Comics

A graphic novel is different from comic book in the way that a comic book's story is told over a long period of time while a graphic novel's story ends in 1 or 2 books.  

typically graphic novels and comics need these very key things to work well and flow
  • Text Harmony
  • A Color Palette
  • Easily Replicable Style
  • Story
  • Cast of Characters
All of these are important and must harmonize to create the ideal comic or graphic novel.

My Graphic Novel

What I initially had planned for my graphic novel to be would be a short story about what happens to people after they die and have it be titled "The Afterlife". The story took place in a world called "The Afterlife" and it is where all the souls of humans who die go to before their fate is decided. They have a second chance to do anything and that's where my story starts with a teenage boy named Liam Foble. 

The Process

The process I took to make this comic was to first create general ideas about the characters and world. I then created a basic story with a bit of background for each character.

 After that, I began making the script for the comic 


Later I started looking for comic book style fonts that would work well with the style I was attempting to create.


I then moved onto looking at how to have proper comic composition like things such as how a comic should flow from panel to panel and how the style should work with the font and many other things.

Conclusion

I never got to the point of finishing the graphic novel but I learned a lot about what it takes to make one and I would have to say it was really fun to work on this because of the new skills I got from it. I've always loved building ideas and creating worlds so I think this was the perfect project for me even though I never had enough time to work on it.








Friday, May 6, 2016

After Effect Audio Visualizer Tutorial

To add an audio visualizer effect to a video you wish to create you first open up After Effects and open a new project.

Next add a background or video that you wish to overlay the audio visualizer onto. 

After that add your audio into the composition.

Then add a solid color layer above everything.

Go to the effects panel> generate> audio spectrum.

Next go to the "Audio Layer" option and select the audio you wish to visualize.

change and modify the rest of the settings to what you desire!


Monday, May 2, 2016

Magazine Cover

The Process

For the beginning of this project I went out to find other images that inspired me to make my magazine cover. many of the images I like catered towards being in a grey room or having some sort of contrast between the object and the background. I then moved onto to incorporate my TV head into it by making it saturated and colorful so it could pop out the most. 

My initial idea was to have my cover be about creativity or ideas so I looked up other images of what having ideas and being creative looked like. Most of the images that showed up appeared to be paint being sprayed everywhere.

I then decided to take all these ideas and tried to put them together with a bit of something from me.

the end result was this poster:

Friday, April 29, 2016

Carton and Product Design

Our Product

For the carton design Samantha and I chose to create something that dealt with fantasy. Our product was based around the idea of taking little gummies that would magically grant you a boost to your attributes such as: strength, mana, defense, intelligence, and health. The carton even lists all the possible side effects for taking this product.

My Opinion

I would probably say that this project was a little bit difficult to make because there wasn't much communication between the two of us and we constantly had differing ideas. If I were to change anything about this project or future ones, I would probably say that the communication between the two would have to be a bit stronger and if we ever come across having separate opinions on something then we should both compromise.